Experience brand new immersive research at SXSW 2020, including a full-sized sword, live volumetric captured theatre, a cooperative VR ‘shout-em-up’ game, the virtual world of a pancreatic cell and lots more.
The Immersive Futures Lab features projects drawn from the UK government’s $140m Creative Industries Clusters and Audience of the Future Programmes alongside partners including Arts Council England’s Future Art and Culture Programme and the USC World Building Institute.
The Lab is part of Audience of the Future Live, a programme of events running from the 16th to 18th March 2020 at SXSW, supported by UK Research & Innovation.
The participant takes the POV of a cop’s body. You will view a hostile situation, coming into contact with both a black protagonist and white protagonist. How you respond to the scene will have consequences for the characters influenced by your emotional response. Will your implicit bias betray you?
Initially developed for the National Holocaust Museum, ‘Audience with a Hero’ creates interactive voice ‘conversations’ with the audience. These powerful and engaging experiences create an authentic ‘personal presence’ in VR and other formats that link global audiences to leading figures, heroes, or experts.
A preview of Wallace & Gromit: The Big Fix Up, an all-new epic adventure that combines the latest in augmented and mixed reality where users will be able to experience and interact with Wallace as his “employees”, alongside a new cast of characters voiced by an all-star lineup.
MagicBeans Immersive creates new kinds of audio-led mixed reality experience that place highly realistic 3D audio into real world environments, opening up possibilities for next-gen music experiences, audio tours and new kinds of audiovisual display.
Swordcraft is an interactive sword demo allowing players to wield a full scale, realistic looking (LARP safe) physical sword. Filled with sensors, haptics and fully motion-captured, Precog Lab’s sword that focuses on a story-driven interactive experience and leaves the technology invisible.
ScanLab Projects have developed a new tool set to capture and render pointcloud data creating incredible experiences using VR and 4K film. These include a forest exploding into life through the seasons, a vegetable garden erupting into bloom, a first kiss, a wild hippy dancing and body bending yoga moves.
Set in 2025 during an apocalyptic climate event, audience members will be set adrift in a beautifully bleak virtual town square that quickly floods. Using VR, performers, represented as watery holograms of themselves, will be live streamed into the virtual game through real-time volumetric capture.
World in a Cell is an experiential world in a single Pancreatic Beta Cell, central to curing 415 million diabetes patients. Using storytelling and world building, a team of scientists, artists and programmers have created an experience allowing both laymen and experts to explore a rich biochemical world.
The Born in Bradford Immersive Experience is an example of a VR art science collaboration that combines machine learning techniques with aesthetic devices, allowing users to explore real-time data. Tracking the lives of 13,816 individuals from birth to adulthood, Born in Bradford represents the many influences that shape our lives.
Munkination, an immersive opera about climate change, combining live performance with a distinctive graphic VR world, scored with a radical new hybrid of hip hop and opera. The project is a collaboration between visual artist and hip-hop producer HAM the Illustrator and opera director Isabelle Kettle.
AI-Spy is a prototype experience that fuses state-of-the-art emotion tracking with interactive storytelling to explore what it takes to make the grade as an undercover agent and exploring how AI can trigger, read, and respond to human emotions.
Virtual Veronese is an R&D immersive experience using Magic Leap that introduces audiences to the work of Italian artist Paolo Veronese in the Church of San Benedetto al Po in 1562. Viewers can choose between a story-led experience told by 16th century monks or National Gallery Curator, Dr Rebecca Gill.
Spaceteam VR is a cooperative VR ‘shout-em-up’, based on the smash hit mobile game. Work together as a Spaceteam: communication is key! Follow the warning signs, share the workload between your crew, and (try) to save your ship from (inevitable) disaster.